Trhane is an application to help endurance athletes figure out their nutrition and hydration for training and events.
MY ROLE
Lead UI/UX Designer
TEAM
Solo
TOOLS
Adobe XD, Adobe Illustrator, Miro, Marvel, and Google Slides
DURATION
2 Months
LOCATION
Remote
MY CONTRIBUTIONS
Competitive Research, Survey, Diary Study, User Research, Personas, User Story, Userflow, Concept Ideation, Wireframes, Wireflows, Prototyping
Competitve Research
Online Surveys
Diary Study
User Interviews
Empathy Mapping
Personas
HMW Statements
User Story
Sitemap
Userflow
Sketching
Guerilla Testing
Wireframing
Wireflows
Low Fidelity Prototype
High Fidelity Prototype
Geurilla Testing
User Testing
Prototype Testing
In the world of sports nutrition, there are hundreds of options and opinions telling athletes what they need to eat and drink to perform their best. The vast sea of information confuses athletes and prompts the question:
How do you help endurance athletes easily learn their nutrition and hydration needs for exercise?
I have been doing nutrition consulting for endurance athletes as my job for almost a decade. While this gives me a great deal of insight into some of the problems, it also applies blinders because of my preconceptions.
I’m hoping through proper research I can figure out new and exciting ways to see the problem and tackle it.
Before I started to build my product, I needed to see what strengths and weaknesses the competition brings to the table.
This is the best option currently on the market. It is a webapp, has few important features, and the UX is confusing.
This phone application has a great notification system for racing and training, but lacks the customization needed for proper hydration in different environments.
This app is focused primarily on running, but the user interface leaves room for improvement.
I wanted a broad feel of the problems facing the athletes who would use this app so I built a google survey and sent it out to the cycling and ultra-endurance Facebook groups I’m a part of.
I needed qualitative data in addition to quantitative.
9 out of the 79 participants followed through with the diary study.
I did not get all the answers I wanted from the diary study, so I decided to obtain more insights and underlying motivations by interviewing the participants.
Five of the nine participants agreed to user interviews through Zoom.
After plenty of rough sketching and brainstorming, I made a lot of post-it notes of course!
I organized all the ideas into four phases and nailed down what I needed my MVP to look like so I can focus on creating without the feature creep.
I prototyped out some of my sketches using the Marvel App and completed 5 rounds of user testing.
Wireframes were then built from the combination of guerilla testing results, user flows, and personas.
I built out the three red routes in Adobe XD a user would take when using my app:
This time I was able to secure five different endurance athletes to test the wireframes. It was all completed through moderated remote video due to the increasing COVID-19 concerns.
The testees came from cycling and running backgrounds, were of both sexes, and a wide age range.
I built out the prototype and did one final round of user testing with another five endurance athletes.
This time the endurance athletes included triathletes and cyclists, were both sexes, and a wide age ranges.
The users managed to identify multiple pain points that still need to be worked on.
The copy for heart rate and power zones needs to be similar to how they will see it out in the real world.
Users need to have heart rate or power data. What if they don’t have that data?
Rather than Zone 1, 2, etc. make it a number they can enter and it will auto-calculate it on the backend. I also need to design for scenarios where there is no heartrate or power data.
The instructions need to be concise and clear to the user.
The athlete might not have a scale or some other additional way to measure numbers.
The next step outside of writing it down should be proper illustrations, videos, or gifs of what to do with simpler and concise text.